How To Pull Up Map In Sea Of Thieves Xbox
This page contains tips, tricks, strategies, and secrets y'all should know before heading out on the open seas in Sea of Thieves.
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Please click or tap the links below to jump to unlike sections of this Tips and Tricks folio:
- Beginner Tips
- Advanced Tips
- A Pirate'southward Life Tips and Tricks
Hitting the links below to jump to other tip-related pages of this guide where you'll find info on what to exercise if you're just starting your piratical journeying, what Sea of Thieves doesn't tell, and more:
- Things to Do First
- Things Sea of Thieves Doesn't Tell You
- Solo Tips
Beginner Tips
These tips are meant for players starting Body of water of Thieves for the first fourth dimension. And hey, fifty-fifty if yous've played for a chip, you lot may discover a few new details here or there! Add together your ain by hitting the "Edit Page" button later you've signed in.
The objective of Sea of Thieves is to work with others to amass riches, hunt down treasures, consummate quests, and defend your lives and loot from the enemies both undead and human.
Get-go Things First
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Check out The 9 Best Tips for Getting Started, and more than tips below!
Whenever you brainstorm, you're going to want to stock up on items plant on your current isle. Detect Bananas to help restore health, planks to aid patch holes in your gunkhole, and cannonballs for, well, your cannon.
One time y'all're total, head back to the transport and drop them into the barrels establish in the lower decks. Now you'll e'er accept some of these items handy and you'll have room for the next fourth dimension you leave the ship. Information technology'south a good idea to have your pockets fairly empty (at least no cannonballs and planks -- yous want bananas to heal yourself) when exploring an island as you'll want to stock up once again.
Side by side upwards, become yourself some quests from your starting isle merchants. You tin activate them in the Captain'southward Cabin on your ship. One time enough players have voted on a quest (past continuing in forepart of the table and selecting one), you will receive destination information. Head down to the map, observe the matching island, hit a push to circumvolve it, and remember the direction (or have someone advise y'all afterward. It's time to set sail!
Transport Terminology
Communication is cardinal, only it'south as well important to know what everything is called, especially in quick and tense situations.
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- Bow - Front of the ship.
- Stern - back of the ship.
- Hull - The chief body of the ship (between bow and stern).
- Mast - The big wooden pole the holds up sails.
- Rigging - Rope that supports the sails and masts.
- Port - Left side of the ship (when facing bow).
- Starboard - Right side of the ship (when facing bow).
How to Sail
Anybody likes to pretend they know what they're doing at first but nosotros all start somewhere. Understanding how to operate the ship can come up a long way. Keep in mind that the larger your crew, the bigger your send.
- Ballast - Located virtually the bow. Quickly drop the anchor with X or take the time to turn and raise the anchor. You don't need to hold X while raising information technology.
- Sails - Each canvas has two options. The left rigging allows you to raise and lower the sail. Have it lowered when you want to canvas to let the wind to push button your boat forward. Raise it when you've stopped and you don't want your boat to move. The rigging on the correct will let yous turn the sail. Plow the canvass into the direction of the current of air to have it work properly. Look for the air current lines that bear witness the management and origin. You lot want the wind to hit your sails just right. The sails will brand a racket and fill when yous've got the right bending. To get slower, heighten the sails.
- Map - Having someone keeping an eye on the map is ever a good idea. As everyone works outside, the player watching the map can communicate with the thespian backside the wheel. You lot tin marker locations on the mark with a circumvolve and don't forget you lot can zoom out and in to see finer details of each island.
- Bicycle - The wheel isn't every bit daunting equally it looks. Turn left to go left, correct to go correct. Just like driving a car, you'll need to position the wheel back to the centre once you've got the direction you want.
- Crow'southward Nest - There'southward a ladder that takes y'all upward the primary mast and into the Crow's Nest. Apply this handy spot to spot obstacles and islands of interest in the distance. This is a great mode to keep an middle out for danger likewise.
Communication is Fundamental
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If yous want to experience Sea of Thieves to the fullest, you're going to want to pull out that headset. Advice is vital in completing voyages and but navigating the ship. Ideally you'll want everyone in your crew to have voice conversation enabled, but fifty-fifty having one member speaking can make a big deviation. Remember to use simple, just specific terminology -- like 12 o'clock and vi o'clock, or the to a higher place-mentioned nautical terms.
If you really tin't pull out a microphone, there are a few in-game options that will give your partners something to work with. Concord the D-pad to reveal a circle wheel of premade text messages. Just motility the left control stick to select a message and let go to transport it. Don't forget that hitting 10 tin reveal an additional fix of dialogue. Ahoy!
Striking the D-Pad while holding certain items or interacting with objects can yield a different set of messages. Use it while belongings a telescope to alarm your crew of a ship, or select one of the cardinal directions when viewing the map. If you pull out your pocket watch, you'll have the option to suggest voting on a new voyage.
Communication is Key Role 2
Chat in Bounding main of Thieves is proximity-based, and you can use this to your advantage when encountering other players.
Simply chatting upwards others may assistance extend the hand of friendship, simply you can besides overhear on other crews who may be planning something nefarious. You tin also attempt and sneak onto their ship and listen in on where their treasure is located, or when the plan to drib anchor and hop off. Don't requite away likewise many of your tactics if you lot think someone else might exist listening!
Repairing Your Transport
Sometimes your ship gets damaged and information technology starts filling up with water. It happens. When it happens, whip out your plank and seal the damaged area. From in that location, grab a bucket, scoop upward some water, and then toss it overboard. Each scoop picks upward a surprising amount.
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If there's a window in area or any of the floors before the main deck, fill upward your bucket and toss the water through the window. This will speed upwardly the procedure!
Enemy cannons aren't the only fashion your ship tin exist damaged. Sailing into wreckage or slamming into an isle doesn't assist your ship at all. Even riding through a storm tin crusade leaks to appear.
Know Your Ships
Earlier you hop into the game, y'all'll be asked what kind of crew size you lot desire. The ship you get-go with depends on the size. A coiffure of four will go a galleon featuring three sails and additional decks, a duo will get y'all a vessel, and going solo volition outset you off with the smallest boat.
Larger ships will have longer to turn over their smaller counterparts, just they practice offering a different advantage. The galleon is a faster boat overall, provided y'all are sailing with the wind. Be able to turn quickly tin can help you evade enemy attacks, so keep this in mind! There'south also the new Brigantine send, which is a mid-sized ship perfect for groups of ii to iii.
Advanced Tips
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Cheque out some of these bottom known tips that'll help y'all improve navigate the open sea and aid yous get the upper edge on enemies.
Mermaid Warp
YOUR CREW LEFT You lot Over again! Don't sweat it! If you took too long checking out a new island or the nearby shipwreck, you lot'll go the take chances to warp back to your ship. Once the transport has made some distance, a mermaid volition appear in the water. Expect for the feather of smoke rising from the h2o to locate it. Interact with it to rejoin your crew.
This besides works if yous jump overboard while you're out on the open seas. No big bargain!
Lights Off
It'south expert to have the element of surprise, right? Make sure to shut off those lanterns when the sun goes down. The moon offers plenty of light, so at that place is no need to light upwards like a Christmas tree for whatsoever treacherous foes to see. Lanterns give off a yellow glow and tin easily be seen from a distance.
Treacherous Glint
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The spyglass is great for spotting enemy ships -- but if the dominicus shines on it, it'll produce a very visible wink. Exist careful not to stare as well long or yous might alarm your opponents.
If you see a glint coming from the beach of an island, it usually means at that place is a piece of treasure there.
Boom Off to Your Destination
Cannonballs aren't the simply thing you can place in the cannon. If you want to go from ship to land in a bustle, throw yourself into the cannon and get blasted off to the island. Seriously.
To practice this, kickoff aim the cannon to wherever you'd similar to state. Do not equip a cannonball and make the sure the cannon is not already loaded. Get to the front end of the cannon and load information technology with yourself. A friend can aim you and burn down or you can aim before climbing in and fire yourself.
You may end up taking some autumn damage once you land, so keep that in mind. To stay on the condom side, you lot tin e'er aim for the water near the shore.
Cannonball Tips
Ah yes, the cannon. Looks crawly and information technology's super effective, but let'southward make certain we're using information technology to its full potential.
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Offset off, earlier y'all even get-go a battle, ready your cannons by loading upwards them up with cannonballs. When a fight does occur, the loaded cannons tin be speedily used and they can be the slight edge you needed to walk out victorious. Get out one or 2 cannons open in case you desire to use them to blast yourself to land.
When fighting another ship, make sure yous're belongings spare cannonballs as you tin instantly reload -- and endeavour not to shoot your cannon at the same spot. Blasting a hole is the first step, just in that location'due south no point in continuing to fire in the same location. Detect a new spot!
Have note of the part of the ship that floats below the water. You'll want to aim your shots to land hither then that water starts to fill the enemy ship one time information technology's been hit. Aim just above where the water hits the send to meliorate your chances.
If an enemy ship is hit, they'll need 1 person to fix one hole. Now imagine if three holes were made at once. More work for one person to clean upwards and hopefully more anarchy for your foes. Coordinate with your crew to try and attack at the same fourth dimension to make information technology harder for any enemies.
Knock Back Opponents
Melee combat tin be a scrap finicky in Sea of Thieves, merely there are some aspects you should know.
when swinging your sword - either at skeletons or players alike, a three-striking philharmonic will send your opponent flight backwards, even if they block. Charging up your swing and doing a nuance strike can also knock back enemies (except skeleton captains), likewise as stunning them - if it connects. Use knockback to get some infinite, or get rid of other players who try to swarm your send.
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Votes that Count
At that place are two things you tin vote on. The first is sending someone on your crew to the brig. Dealing with someone who is causing chaos for no reason? A troll of some sort? If a majority votes to send them to the brig, the player will be locked up on the bottom deck of the ship where other members of the crew can taunt, mock, or even vomit on the troublemaker. That player can exist voted out by the rest of the crew. Otherwise, you lot're stuck there until you lot quit. Make ameliorate choices!
If you're playing for the first time and wondering why you're locked in a muzzle you tin can't escape, well, that'south why.
The second voting choice is for scuttling ships. Did you get yourself in a tight situation y'all can't seem to go out of? Vote to scuttle your transport to have information technology appear at a nearby island.
Better in Numbers
This one may be a little obvious but it tin easily overlooked. Having multiple players perform a unmarried task can help speed up the process. Clearing out h2o from inside the ship? Yes. Assistance bring up the anchor? Definitely. Digging out a treasure chest? You lot bet.
Abrupt Turns
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Want to flip your boat with a precipitous turn? Start turning the cycle in the management you want, then drop the anchor jolt the boat in the same direction. The wind can assistance you pull off a very fast turn. This is a nice tactic if you lot're being pursued, just yous'll all the same want the rest of the crew pulling the anchor dorsum up quickly.
Eyes for the Captain
The view from backside the wheel can be breathtaking, provided you can see by the sheet. For the center mast, attempt raising it a bit to permit the player controlling the wheel to see some of the water direct in front end of the send.
Center of the Cycle
It's important to straighten out your ship subsequently you've successfully turned it in the right direction. One of the handles on the wheel is plated in golden, indicting the center. For larger ships like the Galleon, the wheel can make two full rotations. Listen for a specific loud smack as the gilt handle passes to confirm the center.
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The North Star
The compass is great, but there is an additional way to easily navigate. At nighttime, wait up and search for the brightest star. It'south the N Star!
Enemy Ships at an Outpost
Treasure institute in the world of Sea of Thieves will demand to exist dropped off at an outpost where you can claim your advantage. Naturally, unlike crews will be inbound and exiting outposts quite ofttimes.
Be conscientious! If you run into a ship already docked at an outpost, that can hateful trouble. You may get lucky and nobody will bother you, but permit'south be real. You can try and have care of the enemies first before handling the treasure, or you can send out your crew to protect the person transporting the chest. The last matter you desire is to reach the end of your voyage only to accept your treasure stolen at the last second.
You tin attempt and avoid prying eyes by sailing to the back of an island and quietly sneaking into town. Resist the urge to needlessly fire guns or cannons when yous tin can apply the element of surprise.
Hide Your Treasure
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Surprise! Pirates are common in the world of Body of water of Thieves, so y'all'll desire to safeguard your treasure equally much as possible. If you've collected a chest and y'all're on your mode back to an outpost, look effectually your ship for unique places to hide your prized possession. Hibernate it on the balustrade area of the Helm's Quarters or try dragging it all the style up to the Crow's Nest. You lot can fifty-fifty drop the breast on the sails. If yous do put the breast beneath deck, always put the more than valuable chests further back and the less valuable ones right on the stairs, so that if a enemy pirate boards you, they will usually take the beginning chest they see.
Salvage the Treasure!
Your boat is sinking and there's no saving it. Simply what almost the treasure?? Thankfully, treasure chests volition float to the surface where yous'll get a chance to save them. This won't final long, and then be quick. Keep this in mind for downed enemy ships also.
The Blunderbuss
While you may not be equipped with it at the beginning of your take a chance, the Blunderbuss can be a worthwhile investment. This shotgun like weapon can take downwards an enemy in a single shot if you lot're close enough. Call up that yous can swap weapons to the Blunderbuss or Eye of Achieve by going to your armory either at the Weapon Shop or on your boat.
Restock at Outposts and Large Islands
You never know when you'll be needing a large supply of wooden planks or cannonballs - and the standard amount you lot have on your ship isn't always enough. Store everything y'all comport, and then head to town or explore a big island and grab everything from all the barrels y'all tin find - you lot'll frequently exist able to store a lot more goods, specially when working with a squad.
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Gross But Constructive
Drinking up grog at the bar will eventually become you to vomit. If this vomit manages to get on anyone, it'll affect their motility and their visuals. Take your bucket ready and vomit into it. At present you tin can run over to any of your pals and splash them at your own pace! Take it a step further and put the puke-filled bucket away to shop it for any unsuspecting enemies.
Carelessness Ship
Got an enemy on your tail as you speed through the open waters? Consider this. Keep your boat sailing forward and let it continue its ain. Abandon transport and jump off the side of your boat, then wait underwater equally the enemy boat draws well-nigh. Swim up, board their ship, and wreak havoc past surprise.
Count Your Steps
Are you trying to count your steps yourself? No demand. Pull out your compass and hold downwardly the correct trigger to bring the compass closer to the center of the screen. Every step you have volition leave a rumble, indicating each and every step. Apply this voyages with riddles and step counts!
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When Chased By a Large Ship, Canvass Into the Wind
The larger galleon seems to exist much faster than the smaller, more maneuverable sloop when sailing with the wind, simply the opposite appears to be truthful when sailing into it. It would stand to reason that more sails hateful more drag when the current of air isn't blowing in the galleon'due south favor, and if all else fails, use the snoop's maneuverability to brand frequent and drastic heading changes.
Telltale Signs
There are 2 types of clouds that you should look out for. One is very obvious: thunderstorm clouds. If you run across night clouds and lightning, there'll be rough seas ahead. Y'all will have harm if you lot sheet through them.
There'south also a skull cloud with glowing eyes that volition appear. This will be point your way to a skeleton outpost.
See a lot of birds circling higher up the h2o? They're likely seeing a sunken ship beneath. Some are easy to spot because the mast's still sticking out. Others are fully submerged and may require a deep swoop.
Don't Give up Your Treasure
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If yous're always outmatched and being chased by other pirates - information technology doesn't e'er accept to end with them blasting you out of the water and taking your treasure.
Items are static in the world - meaning if you leap send and stash your items on an island (and your pursuers don't observe), you can use a mermaid to respawn your ship and canvass back to the island you left your loot at.
Crossplay
Sea of Thieves is crossplay compatible on Xbox Ane and PC in both its hazard and PVP modes. In PVP, crossplay is optional and pools of players can exist selected from PC players or Xbox One players. Crossplay also functions between PC and Xbox One players playing the game through Games Pass.
The Wild animals
Continue an eye out for the wild animals spread throughout Sea of Thieves. Sharks will assail yous in the h2o and taking them out while underwater can be hard. Snakes will be obvious when seen, but some hide in grass and bushes and they'll quickly accept out a clamper of your health with their quick seize with teeth attacks.
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Beyond that, you should obviously keep an eye out for the Kraken and the Megaladon. If you hear some scary music start playing, keep an out for a massive shark fin sticking out of the h2o — information technology'due south the megalodon. If you tin can't attack information technology (if y'all're lone, don't bother), endeavour to become to an isle every bit fast as possible.
If the sky turns dark and the water surrounding your ship does besides, the Kraken is about to appear. You can either set on or abandon ship.
Voyages, Tall Tales, and More
The map of Sea of Thieves will never change — your favorite island will e'er be located at the same spot on the map. Still, virtually everything else changes in the game, including the locations yous're sent to for voyages and particularly Tall Tales. If you run a Alpine Tale today, information technology might take you to one island merely if you lot run that aforementioned Tall Tale tomorrow, your clues might atomic number 82 you to a completely different island.
Keep an heart out for those changes and plan appropriately when taking on voyages or starting a Tall Tale.
In that location Is No Scaling in Body of water of Thieves
This is some other fashion of saying that the amount of damage you do with a weapon during your first day in-game is the aforementioned amount of damage you'll do 300 days in. The same goes for health and everything else in the game. However, you'll all the same run into players much better than yous or enemies much tougher than others.
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This is because of skill. While there's no level scaling or annihilation similar that, players who take played for a while will virtually always be better than a player who's on their first-ever sail around the Ocean of Thieves. Basically, if you're feeling underleveled, you lot're not — continue at it and you'll be a pirate legend in no time.
Don't Sail to the Edge of the Map If Y'all're Trying to Stay Live
This one is simple, just worth noting: you'll dice if you canvass too far beyond the edge of the map. How do nosotros know? We sailed right past the end and beyond and...we died, but we died and then that you don't have to! In that location's nothing waiting for you out there only a red sun that will transport your ship to Davy Jones' locker.
At that place's No Minimap
If you're wondering whether or non in that location's a minimap to unlock somewhere in the game...at that place isn't. Your only map is the i on-board your ship — report it, memorize information technology, and love it because it's all you lot got. Focus on learning how it and your compass work together. If an island is just northward of you, use your compass to travel n.
There'southward a Charge Set on (That Many People Forget About Information technology)
When fighting in Sea of Thieves, it's super piece of cake to spam the attack button. It works, sure, only there's some dash to be had in fighting with a sword. One very important motility to learn is the charge set on. Simply hold the attack button and you'll encounter your pirate accuse upwardly — when the assail is fully charged, your pirate will automatically lunge frontward for a heavy damage attack that tin likewise push enemies quite a distance away.
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Your enemies won't be using this move too often because it'south like shooting fish in a barrel to forget near, but if you exercise with it now and add it to your rotation, you'll be schooling fools on the Sea of Thieves in no time.
World Events
If you see something in the sky, at that place'south a good hazard information technology'southward pointing you toward a world event. These special events happen every so frequently in Body of water of Thieves and while most are challenging to compete, the reward (which is usually just a ton of treasure chests, gems, and more than) is always worth information technology.
Be sure to learn what each Earth Event is, what it looks like, and how to compete it earlier sailing out on the waters of the Ocean of Thieves. Caput to IGN'southward All Globe Events and How to Consummate Them folio for more than information about all of that.
A Pirate'due south Life Tips and Tricks
- A Pirate's Life is a new story-based expansion that features the likes of Captain Jack Sparrow, Davy Jones, Mr. Gibbs, and more than from Pirates of the Caribbean area thanks to a collaboration between Disney and Rare.
- A Pirate'south Life consists of five Alpine Tales — you must play the kickoff to play the 2d and then on. Yet, upon completing a Tall Tale, yous can replay information technology equally many times as you want.
- Each Pirate'south Life Tall Tale features a handful of commendations to complete — you lot'll desire to do this because after completing a Tall Tale, you go one special item simply in order to unlock the second special item available, you lot'll demand to consummate each commendation in that specific Alpine Tale.
- When all is said and done, after each Tall Tale (and bold you achieved every commendation in a given Tall Tale), you'll receive two unique items. These can be annihilation ranging from a chapeau to new sails to a new capstan and more.
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- Head to A Pirate'south Life: Pirates of the Caribbean Tall Tales in this IGN guide for detailed walkthroughs of each Tall Tale. By following these walkthroughs, you'll complete each Tall Tale with every commendation unlocked.
- Most of the Alpine Tales take identify in new locations created specifically for A Pirate's Life. What'southward great about this is that these locations are divide from the Sea of Thieves, which means that while playing the Alpine Tales, you won't need to worry about running into other players that desire to sink your send and steal your treasure.
- Spread throughout each Tall Tale in A Pirate's Life are easter eggs and references to not simply the Pirates of the Caribbean movie franchise, but the actual Pirates of the Caribbean rides at the multiple Disney parks in the world.
- When using Jack'south Compass, it doesn't indicate Northward — instead, it points to your middle's desire (which is another way of maxim it points straight to where y'all need to become to satisfy the next objective in the Tall Tale).
- When using the Trident of Dark Tides, players must press RT to accuse the Trident's shot up — at that place are three levels of charge: with each progressing level of charge, the subsequent shot goes stronger in damage output and range.
- When fighting Sirens, don't let them get too close for if they practice, they'll unleash a flurry of slashes that can easily accept downward a adept chunk of your health bar.
- If Sirens back up and stay nevertheless, they're about to utilise their ain trident to fire a powerful blast at you. Keep an centre out for this and swim either left, correct, upwards, or downwards to avert the attack.
- To accept out a Siren, target the Siren's Heart precious stone enlarged in their chest to practise extra impairment. The standard Sirens go downwards in about one fully-charged Trident shot (usually) where as the Royal Baby-sit sirens might have a second shot depending on where y'all hit them.
- A Pirate's Life introduces three new land-based enemies into the game and collectively, they're referred to as the Ocean Crawlers. They tin can be plant throughout the Pirate'southward Life Alpine Tales, but they as well spawn throughout the standard Ocean of Thieves world now, also.
- There are three Ocean Crawler types:
- 1. Electric Ocean Crawler: these Ocean Crawlers dash effectually, shocking you with their AOE electricity, and they burn down electric orbs at you. Contrivance these and shoot them iii times in the blue jewel enlarged in their chest to take them out — however, when they die, step back because they explode in electricity when they die and this tin injure you lot.
- two. Mollusk Sea Crawlers: these Ocean Crawlers feature a massive clam for a head and not only do they charge at y'all with a blitz assault that does a ton of harm and knock dorsum, they also constantly give off green poisonous spores. Shoot these Ocean Crawlers in the green gem enlodged in their chest two to three times to take them out but do then from a distance then equally to avoid their light-green poison.
- 3. Crab Body of water Crawlers: these Bounding main Crawlers look similar behemothic venereal and not only are they the hardest to have downwards, they do the virtually damage. Fortunately, they move really slowly. Only keep your altitude from them to avert triggering their massive, AOE ground pound assault, and fire away at the red gem enlodged in their chest. It takes about five shots to accept them downward.
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- One of the new enemies in the game, courtesy of the Flavour iii: A Pirate's Life update, are Phantoms. These are ghostly dark-green in appearance and for the most function, they look like regular ole pirates (except maybe a flake more transparent).
- They attack much in the same way that the Skeleton enemies in the game practice: they slash at you with their sword and burn at you with their guns.
- They exercise, all the same, have ane new motion: a raging dash assault. They'll dash (float? apparate? whatsoever it is that ghosts do?) from one expanse to another, aiming specifically to hit y'all along the way.
- When this dash assault lands its hit on y'all, you'll take a good chunk of damage and receive a significant amount of knock dorsum. Pace out of the way to dodge their nuance assail.
- Phantoms go down in about iii to 7 sword attacks or 1 to two gun shots.
- If y'all aren't intimately familiar with the Pirates of the Caribbean ride, specifically the one at Disneyland, we highly recommend familiarizing yourself with it before playing through the third A Pirate'due south Life Tall Tale called Captain of the Damned. It features a ton of ride-related Easter eggs and recognizing them is function of the fun in that Tall Tale.
Up Next: Solo Tips
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Source: https://www.ign.com/wikis/sea-of-thieves/Tips_and_Tricks
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